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Games

Two games in every lesson. Play them here, or inside the lesson where they count for Voter Points.

  • Whistle-Stop: a 60-second sprint through the lesson’s words — tap the answer that fits.
  • The Canvass: match each cause to its effect, then each event to its year.
  1. Lesson 1: Every Vote for One ManWhistle-StopThe Canvass
  2. Lesson 2: Seventy-Three to Seventy-ThreeWhistle-StopThe Canvass
  3. Lesson 3: Four Men, No MajorityWhistle-StopThe Canvass
  4. Lesson 4: Four Tickets and a Breaking UnionWhistle-StopThe Canvass
  5. Lesson 5: Twenty Votes in DoubtWhistle-StopThe Canvass
  6. Lesson 6: More Votes, Fewer ElectorsWhistle-StopThe Canvass
  7. Lesson 7: The Poll That Got It WrongWhistle-StopThe Canvass
  8. Lesson 8: Forty-Nine States and OneWhistle-StopThe Canvass
  9. Lesson 9: Five Hundred Thirty-SevenWhistle-StopThe Canvass
  10. Lesson 10: Seven Electors Break RanksWhistle-StopThe Canvass
  11. Lesson 11: The Name in the BowlWhistle-StopThe Canvass
  12. Lesson 12: One Name on the BallotWhistle-StopThe Canvass
  13. Lesson 13: The Man Who Ran Alone and LostWhistle-StopThe Canvass
  14. Lesson 14: Six Hundred Fifty Races, One GovernmentWhistle-StopThe Canvass
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